Monday, September 17, 2012

Level of Detail

Over the last few weeks, I have had a few clients that have voiced concerns over performance issues when editing large surfaces.  One way to deal with this issue is by the Level of Detail command.


The command give the user the ability to change the level of detail on a surface based on the zoom distance. What this means is that the more zoomed out, the more simplified the surface will be, and conversely the closer you are, the more detailed.  


When you start the command the first time, the capture above will let you know that you have entered detail mode.  The image below show the icon that will appear in the top left corner of model space once the command has been invoked.


This command, which was added into the 2012 product, will make dealing with large surfaces much improved.

No comments:

Post a Comment